Creating a big game is hard, and not just because it was a game for change but play-testing it is no walk in the park. Our team stressed on the important skills of blue collar and white collar workers for any economy to succeed.
It was not exactly a success when we presented it to the class (made them run around like crazies on the street), but some parts of it worked really well. While feedback is essential for iteration, you learn a lot by simply watching people interact with your game and each other while in the environment.
(Unfortunately, we could not take any pictures as OUR WHOLE CLASS WAS RUNNING ON THE STREETS. It was awesome and it was cold.)
Graphic Design : Gabi Reygadas
Game Design Team : Gabi, Joe, MK, Sara Cat, Tanya